47 lines
1022 B
C#
Executable File
47 lines
1022 B
C#
Executable File
/* Copyright (c) 2023 NoOp Army. All rights reserved. */
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using UnrealBuildTool;
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public class WiseFeline : ModuleRules
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{
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public WiseFeline(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Engine",
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"GameplayTags"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"AIModule",
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"NavigationSystem",
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"DeveloperSettings",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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if (Target.bBuildDeveloperTools ||
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(Target.Configuration != UnrealTargetConfiguration.Shipping &&
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Target.Configuration != UnrealTargetConfiguration.Test))
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{
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PrivateDependencyModuleNames.Add("GameplayDebugger");
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PrivateDependencyModuleNames.Add("InputCore");
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=1");
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}
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else
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{
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PublicDefinitions.Add("WITH_GAMEPLAY_DEBUGGER=0");
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}
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}
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} |