Files
UnrealEngine/Engine/Plugins/Media/AvidDNxHDDecoderElectra/Source/AvidDNxHDDecoderElectra.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

44 lines
1017 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class AvidDNxHDDecoderElectra : ModuleRules
{
public AvidDNxHDDecoderElectra(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"ElectraBase",
"ElectraSamples",
"ElectraCodecFactory",
"ElectraDecoders"
});
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"DNxHR",
//"DNxUncompressed",
}
);
PublicDependencyModuleNames.Add("DirectX");
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX12");
if (Target.WindowsPlatform.Architecture != UnrealArch.Arm64)
{
PublicAdditionalLibraries.AddRange(new string[] {
Path.Combine(Target.WindowsPlatform.DirectXLibDir, "dxerr.lib"),
});
}
}
}
}
}