Files
UnrealEngine/Engine/Plugins/Media/BinkMedia/Source/BinkMediaPlayer/Private/Assets/BinkMediaTextureResource.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
753 B
C

// Copyright Epic Games Tools LLC
// Licenced under the Unreal Engine EULA
#pragma once
#include "BinkMediaTexture.h"
#include "TextureResource.h"
struct FBinkMediaTextureResource : FTextureResource, FRenderTarget, FDeferredUpdateResource
{
FBinkMediaTextureResource(const UBinkMediaTexture* InOwner, EPixelFormat fmt)
: Owner(InOwner), PixelFormat(fmt)
{
}
virtual void InitRHI(FRHICommandListBase& RHICmdList) override;
virtual void ReleaseRHI() override;
virtual FIntPoint GetSizeXY() const override { return Owner->CachedDimensions; }
virtual void UpdateDeferredResource(FRHICommandListImmediate& RHICmdList, bool bClearRenderTarget = true) override;
void Clear();
const UBinkMediaTexture* Owner;
EPixelFormat PixelFormat;
};