Files
UnrealEngine/Engine/Plugins/Media/BlackmagicMedia/Source/ThirdParty/BlackmagicLib/BlackmagicSDK.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class BlackmagicSDK : ModuleRules
{
public BlackmagicSDK(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string LibraryName = "libBlackmagicLib";
string ThirdPartyPath = Path.Combine(ModuleDirectory, "../../../Binaries/ThirdParty");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string LibPath = Path.Combine(ThirdPartyPath, "Win64");
string ArchPath = (Target.Architecture == UnrealArch.Arm64) ? "arm64" : "";
PublicAdditionalLibraries.Add(Path.Combine(LibPath, ArchPath, LibraryName + ".lib"));
string IncludeDir = Path.Combine(ModuleDirectory, "..", "Build", "Include");
PublicSystemIncludePaths.Add(IncludeDir);
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
string LibPath = Path.Combine(ThirdPartyPath, "Linux");
PublicAdditionalLibraries.Add(Path.Combine(LibPath, LibraryName + ".so"));
RuntimeDependencies.Add(Path.Combine(LibPath, LibraryName + ".so"));
PrivateRuntimeLibraryPaths.Add(LibPath);
string IncludeDir = Path.Combine(ModuleDirectory, "Include", "Linux");
PublicSystemIncludePaths.Add(IncludeDir);
}
}
}