43 lines
886 B
C#
43 lines
886 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MetaHumanPipeline : ModuleRules
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{
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public MetaHumanPipeline(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"Eigen",
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"MetaHumanCore",
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"MetaHumanSpeech2Face",
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"MetaHumanCoreTech",
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"MetaHumanCoreTechLib",
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"MetaHumanPipelineCore",
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"MeshTrackerInterface",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"CoreUObject",
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"ModelingOperators",
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"NNE",
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"Engine",
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"Json",
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"AudioPlatformConfiguration",
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"MetaHumanCaptureData",
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"GeometryCore",
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"Projects",
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"RenderCore",
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"MetaHumanConfig",
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"MetaHumanFaceAnimationSolver",
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"MetaHumanPlatform",
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"CaptureDataCore",
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});
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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