Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPaletteEditor/MetaHumanCharacterPaletteEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
847 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MetaHumanCharacterPaletteEditor : ModuleRules
{
public MetaHumanCharacterPaletteEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"UnrealEd",
"Engine",
"SlateCore",
"Slate",
"InputCore",
"Projects",
"AssetDefinition",
"AdvancedPreviewScene",
"EditorFramework",
"InteractiveToolsFramework",
"EditorInteractiveToolsFramework",
"ToolMenus",
"PropertyEditor",
"ContentBrowser",
"MessageLog",
"MetaHumanCharacter",
"MetaHumanCharacterPalette",
"HairStrandsCore",
});
}
}