Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/MetaHumanDefaultEditorPipeline.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

60 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class MetaHumanDefaultEditorPipeline : ModuleRules
{
public MetaHumanDefaultEditorPipeline(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"HairStrandsCore",
"ChaosClothAssetEngine",
"ChaosOutfitAssetEngine",
"MetaHumanCharacter",
"MetaHumanCharacterEditor",
"MetaHumanCharacterPalette",
"MetaHumanCharacterPaletteEditor",
"MetaHumanDefaultPipeline",
"MetaHumanSDKRuntime",
"MetaHumanCoreTech",
"TextureGraph",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"MetaHumanCoreTechLib",
"UnrealEd",
"SlateCore",
"Slate",
"Kismet",
"SubobjectDataInterface",
"DataflowEngine",
"MetaHumanSDKEditor",
"PerformanceCaptureCore",
"IKRig",
"FileUtilities",
"RigLogicModule",
"Projects",
"RenderCore",
"AssetTools",
"MaterialEditor",
"Json",
"PluginUtils",
"RigLogicModule",
"ControlRigDeveloper",
"EditorScriptingUtilities",
"Blutility",
"GeometryScriptingCore",
"SkeletalMeshUtilitiesCommon",
"ImageCore",
});
}
}