Files
UnrealEngine/Engine/Plugins/MetaHuman/MetaHumanLiveLink/Source/LiveLinkFaceSourceEditor/LiveLinkFaceSourceEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
655 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using UnrealBuildTool.Rules;
public class LiveLinkFaceSourceEditor : ModuleRules
{
public LiveLinkFaceSourceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"LiveLinkInterface",
"Slate",
"SlateCore",
"InputCore",
"Sockets",
"LiveLinkFaceSource",
"LiveLinkFaceDiscovery",
"CaptureProtocolStack",
"CaptureUtils"
});
}
}