49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class MovieRenderPipelineMP4Encoder : ModuleRules
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{
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public MovieRenderPipelineMP4Encoder(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"MovieRenderPipelineCore",
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"MovieRenderPipelineSettings",
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"OpenColorIO",
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"SlateCore",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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}
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);
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if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
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{
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PublicDelayLoadDLLs.Add("mfreadwrite.dll");
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PublicDelayLoadDLLs.Add("mfplat.dll");
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PublicDelayLoadDLLs.Add("mfuuid.dll");
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PublicSystemLibraries.Add("mfreadwrite.lib");
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PublicSystemLibraries.Add("mfplat.lib");
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PublicSystemLibraries.Add("mfuuid.lib");
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PrivateIncludePaths.Add("MovieRenderPipelineMP4Encoder/Private/Windows/");
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}
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else if(Target.Platform.IsInGroup(UnrealPlatformGroup.Linux))
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{
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PrivateIncludePaths.Add("MovieRenderPipelineMP4Encoder/Private/GenericPlatform/");
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}
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else if(Target.Platform.IsInGroup(UnrealPlatformGroup.Apple))
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{
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PrivateIncludePaths.Add("MovieRenderPipelineMP4Encoder/Private/GenericPlatform/");
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}
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}
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}
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}
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