16 lines
305 B
C++
16 lines
305 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Math/MathFwd.h"
|
|
|
|
namespace UE::Mutable::Private
|
|
{
|
|
class FMesh;
|
|
struct FBoneName;
|
|
|
|
/** */
|
|
extern void MeshTransformWithBoneInline(FMesh* Mesh, const FMatrix44f& Transform, const FBoneName& BoneName, const float Threshold);
|
|
|
|
}
|