Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Internal/MuT/NodeColourMaterialBreak.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
738 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuT/Node.h"
#include "MuT/NodeColour.h"
#include "MuR/Ptr.h"
#include "MuT/NodeMaterial.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
/** NodeColourMaterialBreak class. */
class NodeColourMaterialBreak : public NodeColour
{
public:
Ptr<NodeMaterial> MaterialSource;
FName ParameterName;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeColourMaterialBreak() {}
private:
static UE_API FNodeType StaticType;
};
}
#undef UE_API