Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Internal/MuT/NodeComponentVariation.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

55 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MuR/Ptr.h"
#include "MuR/RefCounted.h"
#include "MuT/Node.h"
#include "MuT/NodeComponent.h"
#define UE_API MUTABLETOOLS_API
namespace UE::Mutable::Private
{
/** Select different component subgraphs based on active tags. */
class NodeComponentVariation : public NodeComponent
{
public:
Ptr<NodeComponent> DefaultComponent;
struct FVariation
{
Ptr<NodeComponent> Component;
FString Tag;
};
TArray<FVariation> Variations;
public:
// Node Interface
virtual const FNodeType* GetType() const override { return &StaticType; }
static const FNodeType* GetStaticType() { return &StaticType; }
// NodeComponent interface
virtual const class NodeComponentNew* GetParentComponentNew() const override { check(false); return nullptr; }
protected:
/** Forbidden. Manage with the Ptr<> template. */
~NodeComponentVariation() {}
private:
static UE_API FNodeType StaticType;
};
} // namespace UE::Mutable::Private
#undef UE_API