61 lines
1.0 KiB
C++
61 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MuR/Ptr.h"
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#include "MuR/RefCounted.h"
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#include "MuT/Node.h"
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#include "MuT/NodeMesh.h"
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#include "MuT/NodeRange.h"
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#include "MuT/NodeLayout.h"
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#define UE_API MUTABLETOOLS_API
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namespace UE::Mutable::Private
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{
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/** */
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class NodeMeshParameter : public NodeMesh
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{
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public:
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TSharedPtr<FMesh> ReferenceMesh;
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TArray<Ptr<NodeLayout>> Layouts;
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uint8 LODIndex = 0;
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uint8 SectionIndex = 0;
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bool bAutomaticLODs = false;
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/** Name of the parameter */
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FString Name;
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/** User provided ID to identify the parameter. */
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FString UID;
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/** Ranges for the parameter in case it is multidimensional. */
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TArray<Ptr<NodeRange>> Ranges;
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public:
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// Node Interface
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virtual const FNodeType* GetType() const override { return &StaticType; }
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static const FNodeType* GetStaticType() { return &StaticType; }
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protected:
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/** Forbidden. Manage with the Ptr<> template. */
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~NodeMeshParameter() {}
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private:
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static UE_API FNodeType StaticType;
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};
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}
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#undef UE_API
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