Files
UnrealEngine/Engine/Plugins/Mutable/Source/MutableTools/Private/MuT/ASTOpMaterialBreak.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

47 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "MuR/Operations.h"
#include "MuR/Ptr.h"
#include "MuT/AST.h"
namespace UE::Mutable::Private
{
struct FProgram;
/** Parameter operation. */
class ASTOpMaterialBreak final : public ASTOp
{
public:
//! Type of parameter
EOpType Type = EOpType::NONE;
ASTChild Material;
FName ParameterName;
public:
ASTOpMaterialBreak();
ASTOpMaterialBreak(const ASTOpMaterialBreak&) = delete;
~ASTOpMaterialBreak() override;
// ASTOp interface.
virtual EOpType GetOpType() const override;
virtual uint64 Hash() const override;
virtual void ForEachChild(const TFunctionRef<void(ASTChild&)>) override;
virtual bool IsEqual(const ASTOp&) const override;
virtual Ptr<ASTOp> Clone(MapChildFuncRef ) const override;
virtual void Assert() override;
virtual void Link(FProgram&, FLinkerOptions*) override;
virtual FImageDesc GetImageDesc(bool, FGetImageDescContext*) const override;
virtual FSourceDataDescriptor GetSourceDataDescriptor(FGetSourceDataDescriptorContext*) const override;
};
}