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UnrealEngine/Engine/Plugins/Runtime/GameFeatures/Source/GameFeaturesEditor/Private/GameFeaturePluginMetadataCustomization.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
817 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Features/IPluginsEditorFeature.h"
#include "GameFeatureTypesFwd.h"
class IDetailLayoutBuilder;
struct FPluginEditingContext;
class IPlugin;
struct FPluginDescriptor;
//////////////////////////////////////////////////////////////////////////
// FGameFeaturePluginMetadataCustomization
class FGameFeaturePluginMetadataCustomization : public FPluginEditorExtension
{
public:
void CustomizeDetails(FPluginEditingContext& InPluginContext, IDetailLayoutBuilder& DetailBuilder);
virtual void CommitEdits(FPluginDescriptor& Descriptor) override;
private:
EGameFeaturePluginState GetDefaultState() const;
void ChangeDefaultState(EGameFeaturePluginState DesiredState);
TSharedPtr<IPlugin> Plugin;
EGameFeaturePluginState InitialState;
};