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UnrealEngine/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheStreamer/Public/GeometryCacheStreamerSettings.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/DeveloperSettings.h"
#include "GeometryCacheStreamerSettings.generated.h"
#define UE_API GEOMETRYCACHESTREAMER_API
/** Settings for the GeometryCache streamer */
UCLASS(MinimalAPI, config = Engine, meta = (DisplayName = "Geometry Cache"))
class UGeometryCacheStreamerSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
UE_API UGeometryCacheStreamerSettings();
/** The amount of animation (in seconds) to stream ahead of time (per stream) */
UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = "Geometry Cache Streamer", meta = (DisplayName = "Look-Ahead Buffer (in seconds)", ClampMin = "0.01", ClampMax = "3600.0"))
float LookAheadBuffer;
/** The maximum total amount of streamed data allowed in memory (for all streams) */
UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = "Geometry Cache Streamer", meta = (DisplayName = "Maximum Memory Allowed (in MB)", ClampMin = "1.0", ClampMax = "262144.0"))
float MaxMemoryAllowed;
};
#undef UE_API