22 lines
712 B
C++
22 lines
712 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DynamicMesh/MeshTangents.h"
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namespace DynamicMeshMikkTWrapper
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{
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/** @return true if the current platform supports MikkT tangent calculations */
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bool GEOMETRYALGORITHMS_API IsSupported();
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/**
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* Compute MikkT tangents for the given MeshTangents
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*
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* @param MeshTangents Tangents to fill in. Must have a valid target mesh set.
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* @param UVLayer The UV layer tangents should reference
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* @return true if tangents were successfully computed (i.e. platform supported mikkt + requested mesh and UV layer were valid)
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*/
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bool GEOMETRYALGORITHMS_API ComputeTangents(UE::Geometry::FMeshTangentsd& MeshTangents, int32 UVLayer);
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}
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