62 lines
1.2 KiB
C#
62 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class HairStrandsEditor : ModuleRules
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{
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public HairStrandsEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"EditorFramework",
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"Engine",
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"GeometryCache",
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"HairStrandsCore",
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"DataflowCore",
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"DataflowEngine",
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"InputCore",
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"MainFrame",
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"Slate",
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"SlateCore",
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"Projects",
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"ToolMenus",
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"ContentBrowser",
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"UnrealEd",
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"AssetDefinition",
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"AssetTools",
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"EditorInteractiveToolsFramework",
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"AdvancedPreviewScene",
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"InputCore",
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"Renderer",
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"PropertyEditor",
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"RHI",
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"LevelSequence",
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"MovieScene",
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"MovieSceneTools",
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"SequencerCore",
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"Sequencer",
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"HairCardGeneratorFramework",
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"CommonMenuExtensions",
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"RenderCore",
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"DataflowEditor",
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"JsonUtilities",
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"Json",
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"ApplicationCore",
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"ToolWidgets",
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});
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"Analytics"
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});
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"FBX"
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);
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}
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}
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} |