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UnrealEngine/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Public/Properties/MeshStatisticsProperties.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "InteractiveToolBuilder.h"
#include "GeometryBase.h"
#include "MeshStatisticsProperties.generated.h"
#define UE_API MESHMODELINGTOOLS_API
// predeclarations
PREDECLARE_USE_GEOMETRY_CLASS(FDynamicMesh3);
UCLASS(MinimalAPI)
class UMeshStatisticsProperties : public UInteractiveToolPropertySet
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, Category = MeshStatistics, meta = (NoResetToDefault))
FString Mesh;
UPROPERTY(VisibleAnywhere, Category = MeshStatistics, AdvancedDisplay, meta = (NoResetToDefault))
FString UV;
UPROPERTY(VisibleAnywhere, Category = MeshStatistics, AdvancedDisplay, meta = (NoResetToDefault))
FString Attributes;
UE_API void Update(const FDynamicMesh3& Mesh);
};
#undef UE_API