22 lines
702 B
C++
22 lines
702 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Changes/DynamicMeshChangeTarget.h"
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#include "DynamicMesh/DynamicMesh3.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(DynamicMeshChangeTarget)
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using namespace UE::Geometry;
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void UDynamicMeshReplacementChangeTarget::ApplyChange(const FMeshReplacementChange* Change, bool bRevert)
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{
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Mesh = Change->GetMesh(bRevert);
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OnMeshChanged.Broadcast();
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}
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TUniquePtr<FMeshReplacementChange> UDynamicMeshReplacementChangeTarget::ReplaceMesh(const TSharedPtr<const FDynamicMesh3, ESPMode::ThreadSafe>& UpdateMesh)
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{
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TUniquePtr<FMeshReplacementChange> Change = MakeUnique<FMeshReplacementChange>(Mesh, UpdateMesh);
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Mesh = UpdateMesh;
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return Change;
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}
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