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UnrealEngine/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public/MetasoundEnvelopeFollowerNode.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
675 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MetasoundFacade.h"
#define UE_API METASOUNDSTANDARDNODES_API
namespace Metasound
{
/** FEnvelopeFollowerNode
*
* Delays an audio buffer by a specified amount.
*/
class FEnvelopeFollowerNode : public FNodeFacade
{
public:
/**
* Constructor used by the Metasound Frontend.
*/
UE_API FEnvelopeFollowerNode(const FNodeInitData& InitData);
UE_API FEnvelopeFollowerNode(FNodeData InNodeData, TSharedRef<const FNodeClassMetadata> InClassMetadata);
static UE_API FNodeClassMetadata CreateNodeClassMetadata();
};
} // namespace Metasound
#undef UE_API