38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Features/IModularFeatures.h"
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#include "Modules/ModuleManager.h"
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#include "RewindDebuggerRuntimeInterface/IRewindDebuggerRuntimeExtension.h"
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#include "StateTreeRewindDebuggerRecordingExtension.h"
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#include "StateTreeStyle.h"
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class FStateTreeDeveloperModule final : public IModuleInterface
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{
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//~ Begin IModuleInterface
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virtual void StartupModule() override
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{
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FStateTreeStyle::Register();
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#if WITH_STATETREE_TRACE
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RewindDebuggerRecordingExtension = MakeUnique<UE::StateTreeDebugger::FRewindDebuggerRecordingExtension>();
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IModularFeatures::Get().RegisterModularFeature(IRewindDebuggerRuntimeExtension::ModularFeatureName, RewindDebuggerRecordingExtension.Get());
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#endif // WITH_STATETREE_TRACE
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}
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virtual void ShutdownModule() override
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{
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FStateTreeStyle::Unregister();
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#if WITH_STATETREE_TRACE
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IModularFeatures::Get().UnregisterModularFeature(IRewindDebuggerRuntimeExtension::ModularFeatureName, RewindDebuggerRecordingExtension.Get());
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#endif // WITH_STATETREE_TRAC
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}
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//~ End IModuleInterface
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#if WITH_STATETREE_TRACE
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TUniquePtr<UE::StateTreeDebugger::FRewindDebuggerRecordingExtension> RewindDebuggerRecordingExtension;
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#endif // WITH_STATETREE_TRACE
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};
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IMPLEMENT_MODULE(FStateTreeDeveloperModule, StateTreeDeveloper)
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