Files
UnrealEngine/Engine/Plugins/Runtime/StateTree/Source/StateTreeDeveloper/StateTreeDeveloper.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

53 lines
1.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class StateTreeDeveloper : ModuleRules
{
public StateTreeDeveloper(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
bAllowUETypesInNamespaces = true;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"InputCore",
"RewindDebuggerRuntimeInterface",
"Slate",
"StateTreeModule",
"TraceLog"
}
);
// Allow debugger traces on all non-shipping desktop targets and shipping editors (UEFN)
if (Target.Configuration != UnrealTargetConfiguration.Shipping || Target.bBuildEditor)
{
PublicDefinitions.Add("WITH_STATETREE_TRACE=1");
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop))
{
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=1");
}
else
{
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=0");
}
}
else
{
PublicDefinitions.Add("WITH_STATETREE_TRACE=0");
PublicDefinitions.Add("WITH_STATETREE_TRACE_DEBUGGER=0");
}
}
}
}