Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterFillDerivedDataCache/Public/DisplayClusterFillDerivedDataCacheModule.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
610 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleInterface.h"
#include "Templates/UniquePtr.h"
class FDisplayClusterFillDerivedDataCacheModule : public IModuleInterface
{
public:
static FDisplayClusterFillDerivedDataCacheModule& Get();
//~ Begin IModuleInterface Interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
//~ End IModuleInterface Interface
protected:
void CreateAsyncTaskWorker();
TUniquePtr<class FDisplayClusterFillDerivedDataCacheWorker> AsyncTaskWorker;
private:
void OnFEngineLoopInitComplete();
};