Files
UnrealEngine/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/DisplayClusterLightCardEditorShaders.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
529 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DisplayClusterLightCardEditorShaders : ModuleRules
{
public DisplayClusterLightCardEditorShaders(ReadOnlyTargetRules ROTargetRules) : base(ROTargetRules)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Projects"
});
PrivateIncludePaths.AddRange(
new string[] {
});
ShortName = "DCLCEShaders";
}
}