Files
UnrealEngine/Engine/Plugins/VirtualProduction/CaptureData/Source/CaptureDataUtils/CaptureDataUtils.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

27 lines
474 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CaptureDataUtils : ModuleRules
{
public CaptureDataUtils(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"ImgMedia",
});
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(new string[]
{
"UnrealEd",
"EditorScriptingUtilities"
});
}
}
}