33 lines
554 B
C#
33 lines
554 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class DynamicMaterialShaders : ModuleRules
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{
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public DynamicMaterialShaders(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"RenderCore"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Projects",
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"Renderer",
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"RHI"
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}
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);
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ShortName = "DynMatEdShdrs";
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}
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}
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