Files
UnrealEngine/Engine/Plugins/VirtualProduction/VirtualScouting/Source/VirtualScoutingOpenXR/VirtualScoutingOpenXR.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

34 lines
737 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VirtualScoutingOpenXR : ModuleRules
{
public VirtualScoutingOpenXR(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"OpenXRHMD",
}
);
// This entire module is an Editor module in spirit, but in practice must be Runtime,
// because IOpenXRExtensionPlugin requires the PostConfigInit LoadingPhase.
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.Add("VREditor");
}
PrivateDependencyModuleNames.AddRange(new string[]
{
}
);
}
}