Files
UnrealEngine/Engine/Source/Developer/NaniteBuilder/Private/Encode/NaniteEncodeHierarchy.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

26 lines
443 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace Nanite
{
struct FResources;
class FClusterDAG;
struct FPage;
struct FClusterGroupPart;
void BuildHierarchies(
FResources& Resources,
const FClusterDAG& ClusterDAG,
TArray<FPage>& Pages,
TArray<FClusterGroupPart>& Parts,
uint32 NumMeshes
);
void CalculateFinalPageHierarchyDepth(const FResources& Resources, TArray<FPage>& Pages);
}