Files
UnrealEngine/Engine/Source/Developer/PhysicsUtilities/PhysicsUtilities.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
629 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PhysicsUtilities : ModuleRules
{
public PhysicsUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"PhysicsCore",
"Chaos"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"MeshUtilitiesCommon",
"MeshUtilitiesEngine",
"GeometryCore" // For mesh to level set conversion
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "VHACD");
}
}