Files
UnrealEngine/Engine/Source/Developer/TargetDeviceServices/TargetDeviceServices.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
555 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class TargetDeviceServices : ModuleRules
{
public TargetDeviceServices(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform",
"DesktopPlatform",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
});
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"MessagingCommon",
});
}
}
}