Files
UnrealEngine/Engine/Source/Developer/ToolWidgets/Private/Dialog/DialogCommands.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
818 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Dialog/DialogCommands.h"
#include "Styling/AppStyle.h"
#define LOCTEXT_NAMESPACE "CustomDialogCommands"
UE_DEFINE_TCOMMANDS(FDialogCommands)
FDialogCommands::FDialogCommands()
: TCommands<FDialogCommands>
(
TEXT("Dialogs"), // Context name for fast lookup
NSLOCTEXT("Contexts", "DialogCommands", "Dialog Commands"), // Localized context name for displaying
NAME_None,
FAppStyle::GetAppStyleSetName() // Icon Style Set
)
{
}
void FDialogCommands::RegisterCommands()
{
UI_COMMAND(Cancel, "Cancel", "Cancel the current dialog", EUserInterfaceActionType::Button, FInputChord(EKeys::Escape));
UI_COMMAND(Confirm, "Confirm", "Confirm the current dialog", EUserInterfaceActionType::Button, FInputChord(EKeys::Enter));
}
#undef LOCTEXT_NAMESPACE