32 lines
990 B
C++
32 lines
990 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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// TraceInsights
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#include "Insights/TimingProfiler/Tracks/ThreadTimingTrackPrivate.h"
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namespace UE::Insights::TimingProfiler
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class FCpuStackSampleTimingTrack : public FThreadTimingTrackImpl
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{
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INSIGHTS_DECLARE_RTTI(FCpuStackSampleTimingTrack, FThreadTimingTrackImpl)
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public:
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explicit FCpuStackSampleTimingTrack(FThreadTimingSharedState& InSharedState, const FString& InName, uint32 InSystemThreadId)
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: FThreadTimingTrackImpl(InSharedState, InName, nullptr, InSystemThreadId, InSystemThreadId)
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{
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}
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protected:
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virtual bool ReadTimeline(TFunctionRef<void(const TraceServices::ITimingProfilerProvider::Timeline&)> Callback) const override;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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} // namespace UE::Insights::TimingProfiler
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