35 lines
897 B
C++
35 lines
897 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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// TraceInsights
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#include "Insights/ViewModels/TimingEvent.h"
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#define UE_API TRACEINSIGHTS_API
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class FThreadTrackEvent : public FTimingEvent
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{
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INSIGHTS_DECLARE_RTTI(FThreadTrackEvent, FTimingEvent, UE_API)
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public:
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UE_API FThreadTrackEvent(const TSharedRef<const FBaseTimingTrack> InTrack, double InStartTime, double InEndTime, uint32 InDepth);
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virtual ~FThreadTrackEvent() {}
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UE_API uint32 GetTimerIndex() const;
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UE_API void SetTimerIndex(uint32 InTimerIndex);
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UE_API uint32 GetTimerId() const;
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UE_API void SetTimerId(uint32 InTimerId);
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private:
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uint32 TimerIndex = 0;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#undef UE_API
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