Files
UnrealEngine/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_NodeRelevancy.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

18 lines
429 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "AnimBlueprintExtension.h"
#include "Animation/AnimSubsystem_NodeRelevancy.h"
#include "AnimBlueprintExtension_NodeRelevancy.generated.h"
UCLASS(MinimalAPI)
class UAnimBlueprintExtension_NodeRelevancy : public UAnimBlueprintExtension
{
GENERATED_BODY()
private:
UPROPERTY()
FAnimSubsystemInstance_NodeRelevancy Subsystem;
};