Files
UnrealEngine/Engine/Source/Editor/BlueprintEditorLibrary/BlueprintEditorLibrary.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
474 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BlueprintEditorLibrary : ModuleRules
{
public BlueprintEditorLibrary(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"BlueprintGraph"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"UnrealEd",
"AnimGraph"
}
);
}
}