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UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_AsyncAction.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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812 B
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "K2Node_BaseAsyncTask.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "K2Node_AsyncAction.generated.h"
#define UE_API BLUEPRINTGRAPH_API
class FBlueprintActionDatabaseRegistrar;
class UObject;
/** !!! The proxy object should have RF_StrongRefOnFrame flag. !!! */
UCLASS(MinimalAPI)
class UK2Node_AsyncAction : public UK2Node_BaseAsyncTask
{
GENERATED_UCLASS_BODY()
// UK2Node interface
UE_API virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
// End of UK2Node interface
/** Initialize the async task from a known function **/
UE_API void InitializeProxyFromFunction(const UFunction* ProxyFunction);
};
#undef UE_API