Files
UnrealEngine/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_VariableGet.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

97 lines
2.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphNodeUtils.h"
#include "Engine/Blueprint.h"
#include "Internationalization/Text.h"
#include "K2Node_Variable.h"
#include "KismetCompilerMisc.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "UObject/UnrealType.h"
#include "K2Node_VariableGet.generated.h"
#define UE_API BLUEPRINTGRAPH_API
class FArchive;
class FProperty;
class UEdGraph;
class UEdGraphPin;
class UObject;
struct FBPVariableDescription;
struct FEdGraphPinType;
UENUM()
enum class EGetNodeVariation
{
Pure,
ValidatedObject,
Branch,
};
UCLASS(MinimalAPI)
class UK2Node_VariableGet : public UK2Node_Variable
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UObject Interface
UE_API virtual void Serialize(FArchive& Ar) override;
//~ End UObject Interface
//~ Begin UEdGraphNode Interface
UE_API virtual void AllocateDefaultPins() override;
UE_API virtual FText GetTooltipText() const override;
UE_API virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
UE_API virtual void GetNodeContextMenuActions(class UToolMenu* Menu, class UGraphNodeContextMenuContext* Context) const override;
virtual bool IncludeParentNodeContextMenu() const override { return true; }
UE_API virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
//~ End UEdGraphNode Interface
//~ Begin K2Node Interface
virtual bool IsNodePure() const override { return CurrentVariation == EGetNodeVariation::Pure; }
UE_API virtual void ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins) override;
virtual bool ShouldShowNodeProperties() const override { return true; }
UE_API virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
UE_API virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
//~ End K2Node Interface
static UE_API FText GetPropertyTooltip(const FProperty* VariableProperty);
static UE_API FText GetBlueprintVarTooltip(const FBPVariableDescription& VarDesc);
/**
* Will change the node's purity, and reallocate pins accordingly (adding/
* removing exec pins).
*
* @param bNewPurity The new value for bNewPurity.
*/
void SetPurity(bool bNewPurity);
private:
/** Adds pins required for the node to function in a impure manner */
UE_API void CreateImpurePins(TArray<UEdGraphPin*>* InOldPinsPtr);
/** Flips the node's purity (adding/removing exec pins as needed). */
UE_API void TogglePurity(EGetNodeVariation BoundVariation);
/** Constructing FText strings can be costly, so we cache the node's title/tooltip */
FNodeTextCache CachedTooltip;
FNodeTextCache CachedNodeTitle;
UPROPERTY()
bool bIsPureGet_DEPRECATED = true;
UPROPERTY()
EGetNodeVariation CurrentVariation;
};
#undef UE_API