Files
UnrealEngine/Engine/Source/Editor/ClothPainter/ClothPainter.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

41 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ClothPainter : ModuleRules
{
public ClothPainter(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"MainFrame",
"PropertyEditor",
"Kismet",
"AssetTools",
"ClassViewer",
"SkeletalMeshEditor",
"AssetRegistry",
"MeshPaint",
"ClothingSystemRuntimeCommon",
"ClothingSystemRuntimeNv",
"ClothingSystemRuntimeInterface",
"ClothingSystemEditorInterface",
"SkeletalMeshEditor",
"AdvancedPreviewScene",
"ToolMenus",
"EditorWidgets",
"ToolWidgets",
}
);
}
}