Files
UnrealEngine/Engine/Source/Editor/DataHierarchyEditor/DataHierarchyEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

33 lines
779 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataHierarchyEditor : ModuleRules
{
public DataHierarchyEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"EditorWidgets",
"SlateCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Slate",
"UnrealEd",
"ToolMenus",
"ToolWidgets",
"InputCore"
}
);
}
}