Files
UnrealEngine/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeToolkit.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
744 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/BaseToolkit.h"
#include "UObject/NameTypes.h"
class IToolkitHost;
class SWidget;
class UEdMode;
class FLevelInstanceEditorModeToolkit : public FModeToolkit
{
public:
FLevelInstanceEditorModeToolkit();
virtual ~FLevelInstanceEditorModeToolkit();
// IToolkit interface
virtual void Init(const TSharedPtr<IToolkitHost>& InitToolkitHost, TWeakObjectPtr<UEdMode> InOwningMode);
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual void RequestModeUITabs() override;
private:
TSharedPtr<SWidget> ViewportOverlayWidget;
};