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UnrealEngine/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorDelegates.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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231 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
#include "Delegates/DelegateCombinations.h"
struct FGuid;
DECLARE_DELEGATE_OneParam(FSelectMaterialNode, const FGuid& InNodeGuid);