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UnrealEngine/Engine/Source/Editor/MaterialEditor/Private/SubstrateMaterialEditorStyle.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

28 lines
666 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Styling/ISlateStyle.h"
#include "Styling/SlateStyle.h"
class FSubstrateMaterialEditorStyle
{
public:
static void Initialize();
static void Shutdown();
static FName GetStyleSetName();
static const ISlateStyle& Get();
static FLinearColor GetColor(const FName& InName);
static const FSlateBrush* GetBrush(const FName& InName);
private:
static TSharedPtr<FSlateStyleSet> StyleInstance;
static TSharedRef<FSlateStyleSet> Create();
static void SetupLayerViewStyles(const TSharedRef<FSlateStyleSet>& Style);
static void SetupTextStyles(const TSharedRef<FSlateStyleSet>& Style);
};