Files
UnrealEngine/Engine/Source/Editor/SceneOutliner/SceneOutliner.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

40 lines
812 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneOutliner : ModuleRules
{
public SceneOutliner(ReadOnlyTargetRules Target) : base(Target)
{
// Enable truncation warnings in this module
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"ApplicationCore",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"ToolMenus",
"SourceControl",
"EditorConfig",
"SourceControlWindows",
"UncontrolledChangelists",
"EditorWidgets",
"ToolWidgets",
"UnsavedAssetsTracker",
"AssetDefinition",
"TypedElementFramework",
"TypedElementRuntime",
}
);
}
}