49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SequencerCoreFwd.h"
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#include "Widgets/SCompoundWidget.h"
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#include "MVVM/ViewModelPtr.h"
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struct FMovieSceneChannelMetaData;
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namespace UE::Sequencer
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{
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class IOutlinerExtension;
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class FEditorViewModel;
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class SOutlinerTrackPreserveRatio
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: public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS(SOutlinerTrackPreserveRatio){}
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SLATE_END_ARGS()
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SEQUENCER_API void Construct(const FArguments& InArgs, TWeakViewModelPtr<IOutlinerExtension> InWeakOutlinerExtension, const TSharedPtr<FEditorViewModel>& EditorViewModel);
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private:
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/** Whether this button is seto to preserve ratio */
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bool OnGetPreserveRatio() const;
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/** Called when the user clicks on the preserve ratio button */
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FReply OnSetPreserveRatio();
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/** Retrieve the channel metadata for this channel group */
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TArray<const FMovieSceneChannelMetaData*> GetMetaData() const;
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/** Set the channel meta data to enable/disable preserve ratio */
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void SetPreserveRatio(bool bInPreserveRatio);
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/** Gets whether any of the channels can preserve ratio */
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bool CanPreserveRatio() const;
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private:
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TWeakViewModelPtr<IOutlinerExtension> WeakOutlinerExtension;
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};
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} // namespace UE::Sequencer
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