Files
UnrealEngine/Engine/Source/Editor/Sequencer/Private/SSequencerSectionOverlay.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
949 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SSequencerSectionOverlay.h"
int32 SSequencerSectionOverlay::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
FPaintViewAreaArgs PaintArgs;
PaintArgs.bDisplayTickLines = bDisplayTickLines.Get();
PaintArgs.bDisplayScrubPosition = bDisplayScrubPosition.Get();
PaintArgs.bDisplayMarkedFrames = bDisplayMarkedFrames.Get();
if (PaintPlaybackRangeArgs.IsSet())
{
PaintArgs.PlaybackRangeArgs = PaintPlaybackRangeArgs.Get();
}
TimeSliderController->OnPaintViewArea( AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, ShouldBeEnabled( bParentEnabled ), PaintArgs );
return SCompoundWidget::OnPaint( Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled );
}