34 lines
683 B
C++
34 lines
683 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/Array.h"
|
|
#include "CoreMinimal.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "UObject/Object.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "UObject/UObjectGlobals.h"
|
|
|
|
#include "SubobjectEditorMenuContext.generated.h"
|
|
|
|
#define UE_API SUBOBJECTEDITOR_API
|
|
|
|
class SSubobjectEditor;
|
|
struct FFrame;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class USubobjectEditorMenuContext : public UObject
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
|
|
UFUNCTION(BlueprintCallable, Category="Tool Menus")
|
|
UE_API TArray<UObject*> GetSelectedObjects() const;
|
|
|
|
TWeakPtr<SSubobjectEditor> SubobjectEditor;
|
|
|
|
bool bOnlyShowPasteOption;
|
|
};
|
|
|
|
#undef UE_API
|