Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/InternationalizationExportCommandlet.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

35 lines
967 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/GatherTextCommandletBase.h"
#include "InternationalizationExportCommandlet.generated.h"
/**
* UInternationalizationExportCommandlet: Commandlet used to export internationalization data to various standard formats.
*/
UCLASS()
class UInternationalizationExportCommandlet : public UGatherTextCommandletBase
{
GENERATED_BODY()
public:
UInternationalizationExportCommandlet(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{}
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
virtual bool ConfigurePhase(const FString& Params) override;
virtual EGatherTextCommandletPhase GetPhase() const override;
virtual bool CanParallelize() const { return true; }
private:
bool bDoImport = false;
bool bDoExport = false;
};