Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Private/Elements/Object/ObjectElementDetailsInterface.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
917 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Elements/Object/ObjectElementDetailsInterface.h"
#include "Elements/Object/ObjectElementData.h"
#include "UObject/WeakObjectPtr.h"
#include "UObject/WeakObjectPtrTemplates.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(ObjectElementDetailsInterface)
class FObjectTypedElementDetailsObject : public ITypedElementDetailsObject
{
public:
explicit FObjectTypedElementDetailsObject(UObject* InObject)
: ObjectPtr(InObject)
{
}
virtual UObject* GetObject() override
{
return ObjectPtr.Get();
}
private:
TWeakObjectPtr<UObject> ObjectPtr;
};
TUniquePtr<ITypedElementDetailsObject> UObjectElementDetailsInterface::GetDetailsObject(const FTypedElementHandle& InElementHandle)
{
if (UObject* Object = ObjectElementDataUtil::GetObjectFromHandle(InElementHandle))
{
return MakeUnique<FObjectTypedElementDetailsObject>(Object);
}
return nullptr;
}