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UnrealEngine/Engine/Source/Editor/UnrealEd/Public/Elements/Object/ObjectElementDetailsInterface.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

23 lines
618 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Elements/Interfaces/TypedElementDetailsInterface.h"
#include "Templates/UniquePtr.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "ObjectElementDetailsInterface.generated.h"
struct FTypedElementHandle;
UCLASS(MinimalAPI)
class UObjectElementDetailsInterface : public UObject, public ITypedElementDetailsInterface
{
GENERATED_BODY()
public:
UNREALED_API virtual TUniquePtr<ITypedElementDetailsObject> GetDetailsObject(const FTypedElementHandle& InElementHandle) override;
};